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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.

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I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports D3 Using Feedback
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports D3 Using Feedback

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This full lesson covers D3 Using Feedback and Reviews to Identify Changes to a Business Plan for Unit 3: Enterprise and Entrepreneurship in the eSports industry, including; Receive feedback from pitch audience on the business plan content and perceived success. • Use feedback from pitch audience to: o reflect on own performance o determine any required changes in the business plan o reflect on own skills to include: identifying skills gaps, identifying strengths, setting and achieving goals.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship C2 - Marketing and Finance Objectives
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship C2 - Marketing and Finance Objectives

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This full lesson covers C2 of Unit 3: Enterprise and Entrepreneurship in the eSport Industry. The session covers; Selection of appropriate SMART objectives, e.g. understanding customer wants and needs, developing new products, profitability, brand awareness and market share, diversification, brand awareness and loyalty, sales volume, spectator volume, increasing efficiency, adapting elements of the physical experience, adapting processes to better meet needs Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 in eSports Unit 3: Enterprise in eSports A3 Motivation, Teamwork and Creativity
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise in eSports A3 Motivation, Teamwork and Creativity

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This full lesson covers the following areas of the specification for the BTEC Level 3 in eSports; Motivation for starting a new esports enterprise: o autonomy, mastery and purpose: freedom, flexibility, self-improvement, better working conditions, potential for success o challenge: personal challenge, fulfilling a vision, to use and enhance existing skills, enhance personal reputation, fame o financial motives: financial security, larger income, bonuses and wealth. • The impact of motivation on enterprise performance, maintaining personal motivation and motivating team. • Teamwork: need to belong, creating relationships through membership, need for power, member attributes, member motivation and participation, team process, coordination, communication, cohesion, dynamics, collective and cognitive intelligence, sense of belonging. • Creativity: stimulating creativity, e.g. imagination, visualisation, crystallising the vision Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports A2 - Skills and Behaviour
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports A2 - Skills and Behaviour

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This full lesson covers A2 of Learning Aim A for Unit 3: Enterprise and Entrepreneurship in eSports. The lesson includes; Entrepreneurship is the ability and motivation to: o create, develop, organise, manage and grow a new enterprise, team or idea o anticipate risks and uncertainty and show determination and bravery in the pursuit of success and profit o deal with all aspects of planning, running and growing an enterprise, e.g. finance, marketing, legal aspects and production. • Esports entrepreneurial skills, e.g. talented, experienced, aware of competition, disciplined, persuasive, capacity to inspire others, good financial planning, team worker, good communication, good work ethic, able to deal with pressure, self-confident, aspirational, able to stand out, good work-life balance. • Entrepreneurial behaviours, e.g. confident, positive, passionate, takes the initiative, has self-belief, driven, adaptable, flexible, intuitive, imaginative, has a desire to succeed, has a clear vision, focused, curious, has realistic expectations, resilient. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A2 Benefits of Activity
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A2 Benefits of Activity

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This full lesson covers BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A2 Benefits of Participating in Physical Activity for eSports Players, including; Maintaining good fitness for esports players: increased ability to cope with stress, improved cognitive function. • Physical health, e.g.: o healthy heart o appropriate body fat ratio o use of muscle to maintain strength and prevent degeneration o metabolic rate. • Psychological wellbeing, e.g.: o self-esteem o self-confidence o decrease in loneliness o increase in social wellbeing.
BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Physical Activity
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Physical Activity

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This full lesson covers BTEC Level 3 eSports Unit 4: Health, Wellbeing and Fitness for eSport Players A1 Different Types of Physical Activity, including; Sport, e.g. team games, individual sports. • Physical recreation, e.g. walking, cycling. • Outdoor activities, e.g. rock climbing, mountain biking. • Physical education, e.g. national curriculum sports, dancing. • Physical fitness, e.g. fitness classes, yoga.
BTEC Level 3 eSports Unit 3: Enterprise in eSports A4 -  Esports Entrepreneurial Knowledge
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports A4 - Esports Entrepreneurial Knowledge

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This full lesson covers A4 of Unit 3: Enterprise and Entrepreneurship in eSports. Content covered; Knowledge of the industry ecosystem: o games publishers o competition o rights and content o finance o brand partnerships o broadcasting o streaming o ranked modes o tournaments o coaching o team resources Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C4 Financial Planning
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C4 Financial Planning

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This full lesson covers C4: The Financial Plan for Unit 3: Enterprise and Entrepreneurship in the eSports Industry, including; • Financial planning. • Classification of costs, e.g. fixed, variable, start-up, running. • The break-even point: calculation and interpretation, including contribution. • Sources of finance: loan, grants, owner’s capital, family and friends, shares, investors, crowdfunding. • Cash flow forecast. • The predicted income statement • Costs of promotion/marketing of the idea. • Estimating: viability, contributing factors, requirement to update as situation changes. • Timescales to launch and financial commitments: short, medium and long term. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A3 Providing Activities
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A3 Providing Activities

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players A2 Benefits of Activity, including; Social: o health agendas o community cohesion o reduce crime and anti-social behaviour o employment opportunities o alleviate work pressures and reduce workplace stress o escapism. • Financial: o profit o reduced cost to NHS o local economy. • Environmental: o keep green spaces o use natural spaces for recreation
BTEC Level 3 eSports Unit 3: Enterprise in eSports A5 - Entrepreneurial Risks and Concerns
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports A5 - Entrepreneurial Risks and Concerns

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This full lesson covers A5 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. Content includes; Strategic, e.g. current competitors/potential for new competitors, vision and ethos, corporate takeover. • Compliance, e.g. regulatory bodies, tournament rules, player registration, health and safety laws, international rules and laws, censorship, political correctness. • Financial, e.g. registration and tournament fees, non-payment of prize money, interest rates, tax, insurance, equipment, salaries. • Operational, e.g. the breakdown or theft of key equipment, transport, housing or accommodation, lack of authenticity. • Using enterprise skills and capabilities, overcoming problems, strategic planning and thinking, using new technologies and techniques, being responsive to changes within the industry and futureproofing, e.g. franchising. • Risks of a lack of enterprise: reduced turnover, Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise in eSports A6 - Measures of Success
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports A6 - Measures of Success

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This full lesson covers A6 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson content includes; Measures of success, e.g.: o audience figures o profit o sales and revenue o impact of branding, advertising and sponsorship o influence in the gaming space o consumer appeal o engagement of fans o event attendance. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise in eSports B1 - Generating and Refining Enterprise Ideas
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports B1 - Generating and Refining Enterprise Ideas

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This full lesson covers B1 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson includes; • Sources of enterprise ideas: o hobbies and interests o necessity o competitors o gaps in the market o access to a niche market o changing of industries o solutions to a problem. • Different techniques to stimulate creativity, e.g.: o TGROW (topic, goal, reality, options, will) o the journalistic six: asking who, why, what, where, when, how o SWOT (strengths, weaknesses, opportunities, threats) analysis o mind mapping, visualisation, storytelling, lateral thinking, encouraging others to offer suggestions and ideas. • Refining by assessing whether an idea will contribute to, e.g.: o meeting market needs o meeting needs of the business environment o increased turnover o increased brand awareness o increased social capital o meeting business aims and objectives o meeting customer needs o filling a gap in the market. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 1: Introduction to eSports A1 Organisation and Structure of UK eSports
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 1: Introduction to eSports A1 Organisation and Structure of UK eSports

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This full lesson covers BTEC Level 3 eSports Unit 1: Introduction to eSports A1 Organisation and Structure of UK eSports, including; • Definition of esports and its classification under UK law. • Involvement of the UK Government, e.g. Department for Digital, Culture, Media & Sport (DCMS). • British Esports Association. • Esports and the wider video game industry. • The Association for UK Interactive Entertainment (Ukie). • The National University Esports League (NUEL). • National Student Esports (NSE). • Commercial versus not-for-profit organisations. • Tournament organisers, e.g. ESL, Gfinity, epic.LAN, GAME/Insomnia Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B3 Poor Fitness
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B3 Poor Fitness

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This full lesson covers BTEC Level 3 eSports Unit 4: Health Wellbeing and Fitness for eSport Players B3 Signs and Symptoms of Poor Physical Fitness and Wellbeing, including; Physical signs and symptoms: o reduced sleep or negative sleep patterns o poor hygiene o poor diet, including negative calorie intake or poor food choices o decreased personal interests. • Psychological signs and symptoms: o reduced motivation o decreased self-confidence and self-esteem o difficulties in personal relationships o increased emotional stress o increased irritability and lack of patience
BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports C1 Business Planning
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports C1 Business Planning

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This full lesson covers C1 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. The content of the session includes; Executive summary, e.g. vision, purpose, summary of proposition, outline of rewards and key performance indicators (KPIs). • SMART objectives and budget. • The product/service. • Resources, e.g. technological, human, intangible, physical, logistics. • The analysis of the external enterprise environment, e.g. PESTLE (Political, Economic, Social, Technological, Legal and Environmental). • Summary of market research: o customer base o competitors o potential market share. • The marketing plan: o routes to market o promotion. • The financial plan: o finance o funding. • Risk analysis, including contingency planning. • Appendices, e.g. personal profile of the owner, decision-making and reporting structures within the enterprise, advisers, influencers, supporters, market research data. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3 Enterprise: B3/B4 - Types of Research and Review of Research
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3 Enterprise: B3/B4 - Types of Research and Review of Research

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This full lesson covers B3 and B4 of Unit 3: Enterprise and Entrepreneurship in eSports. The unit covers the following topics; B3 Types of research • Qualitative and quantitative research. • Primary research, e.g. surveys, questionnaires, observations, e-marketing, focus groups, pilot research. • Secondary research, e.g. sales records, website monitoring, accounting records, surveys, users, followers, government statistics and agendas, competitor reports, specialist market intelligence agencies such as Mintel. B4 Appropriateness and review of market research findings • Appropriateness, e.g. cost, accuracy, relevance, timelines, response rates. • Review: analysis and interpretation of primary and secondary research using graphical and text format. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports D2 Pitching Skills
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports D2 Pitching Skills

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This full lesson covers D2 - Skills Used in a Business Pitch for BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in the eSports Industry, including; Presentation, behaviour and conduct of presenter, e.g. positive attitude, well prepared, professional approach. • Communication skills, e.g. using language suitable for audience, voice, variation in tone, appropriate pace, clear and appropriate use of terminology, handling questions and feedback courteously and appropriately, courteous closure, use of visual aids, use of appropriate software, use of graphics and appropriate images, legibility of text. • Consideration of needs and interests of audience, e.g. peers, team members, investor Images removed for copywrite reasons, you will need to add your own images e.g. business logos.